

Of course, it's not just tactics they need, but also means of fighting them. But then, as said above, both parties will sometimes just stand blindly and let you fill them with more holes than a hentai hooker. And the Combine's greater soldiers would show more initiative to move around instead of staying in place. The grunts would fall back if being shot up too much and try to get you to follow or flank. I mean, I do sometimes see them being smart, both groups in either game. On side note, we could use occasional "modding general" right now all modders are spread apart on /vg/ boards, and a place where they all come together and show cool shit mite be nice On the other hand combine soldiers can run while shooting and cover eachother efficiently, the problem on valve part is that there are only few situations when they do it effectively.

grunts would call out when hurt badly, and often they would leave a live nade when retreating, there is no such thing with combine soldiers. grunts on the other hand didnt fuck around and would just kick your teeth out. do you know why? because he will try to melee you, but crowbar hits will interrupt him meaning he is harmless. for example, you can run at a combine soldier with your crowbar and keep bashing his face with him not being able to do anything about it. combine soldiers are superior to them on paper, but its the implementation that makes them worse. I wish they were more obvious with their tactics like grunts were in HL1. The incentives are setup so the people who place themselves around upper manag…ĭifficulty settings affect health, damage and amount of nades they throw. Valve cultivates the image of a company where anyone they hire can choose to tackle anything they want, but in reality, people who cause extra work for management can be fired without warning. There's a party line and if you veer from that, it is discouraged with one-liners rather than discussion.

>The culture at Valve is a bit like a cult. But if you follow the Valve methodology, keep doing high quality work, and don't rock the boat, you can maintain your job for many years.

Valve is mostly about execution, not new ideas (as seen in the absence of new IPs). It's a shame, because this can put a damper on free-flowing creative ideas. Friendships are sometimes based on trust and who is worthwhile to be allys with. This causes a feeling of paranoia and formality. After work drinks are rare, as people are precious about their reputations. It's a sink or swim feeling most of the time, coupled with hive-mind thinking. >Valve is essentially a popularity contest, where you will do well if you have lots of friends and prove yourself to be intelligent and do good work.
